About Project
Focus genres: casual mobile puzzles and board-style games — block puzzles, match/merge, card games, solitaire variants, mahjong, domino, word-block games, and similar proven mechanics. The collaboration is structured in two paid stages:
Stage 1 — Concept (required): The designer pitches a game concept in a short brief format. Concepts that match our requirements are accepted and paid at agreed per-concept rates.
Stage 2 — Playable Prototype (optional): Designers who want to go further can also implement their own concepts as code-based playable prototypes, built together with Claude. Time spent on prototype development is compensated hourly at an agreed rate.
We give priority to designers who want to cover both stages, but we are also open to collaborators who only have bandwidth for Stage 1 and simply want a channel to pitch concepts and ideas to us.
This is a fully remote, async, non-exclusive engagement. You keep your main job — we simply give you a channel to reuse, rework, and monetize ideas you already have